Lukas Mönch game designs

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Exploration and Discovery in The Legend of Zelda: Breath of the Wild

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Breath Of The Wild’s Title Scene I recently finished the latest game in the The Legend Of Zelda series, Breath Of The Wild, on the Nintendo Switch. While playing Breath Of The Wild, I noticed many Game Design elements that I encountered in other recent open world games too, like towers that reveal parts of the map, the combination of sandbox and linear storytelling and the nature of space in the game world itself.

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